Landing game

KeepLanding

A game about landing and taking off. Repeat it endlessly, take on a 56-runway challenge all the way to Es Vedrà, or fly in relax mode with no collapse and no clock. Coming soon to Android, iOS and Steam.

  • Coming soon

Three ways to play

You don't have to pick a player type when you start. Pick whichever mode you feel like today, with the same aircraft in each.

Free mode: “I just want to land and take off”

Runway after runway, no mission, no goal. Aim, touch down, leave. And repeat until it's perfect.

Challenge mode: “I want it to be hard”

From the sea to the frozen summit and back, all the way to a runway carved into Es Vedrà. Every runway harder than the last.

Relax mode: “I want to fly in peace”

Runways don't collapse, there's no clock and the game never ends. Just you, the aircraft and the scenery.

Touching down is the game

There are no missions to read and no menus between your aircraft and the runway. You aim, touch down, take off, and the next runway is already there. Before each runway, a four-line briefing: how long it is, how steep, whether it moves, how much crosswind.

From ten feet to 14,500, and back

The Challenge is one long run of 56 runways: you climb from the sea to the frozen summit, then come back through the same worlds with the difficulty rising the whole way. If you crash, you start over. If you make it, you've touched down on Es Vedrà.

WorldAltitudeWhat it teaches
Leaden Sea0 – 2,600 ftLanding on something that moves
Terra Firma2,600 – 6,000 ftStaying aligned in a crosswind
Mountain Landing6,000 – 12,000 ftShort, uphill touchdowns
Ice Platform12,000 – 14,500 ftNailing the glideslope, no excuses
The way back14,500 → 0 ftSame again, but worse
Es Vedrà124 m · the final runwayActually stopping

Es Vedrà, the real one

The end of the Challenge is built from the real terrain of the rock off Ibiza: an uphill runway on the ridge, cliff winds and an order unlike any before it. This time, you have to stop.

Want to practise first? Survival

Hand-made levels, each built around one idea: a dead-end valley, a fjord, an aircraft swap in open sea. Short, replayable, with your best mark saved.

Seven aircraft

From a biplane that forgives almost anything to a carrier fighter that forgives nothing. Each changes how fast you arrive, how slowly you can touch down and how much room you have for mistakes.

AircraftWhat it's likeSuggested for
Biplane · radial engine (the C-6 “Alondra”)Classic radial-engine biplane.Relax or first flights
STOL turboprop (the AN-44 “Junco”)Slow and forgiving. Made for learning.To start landing
Amphibious seaplane (the H-16 “Náyade”)Touches down on runway or water.Relax: water or runway
STOL courierLight. Precision between platforms.Free: precision and lightness
Twin-engine airlinerRegional jet with stable approaches.Free: stable approaches
Long regional jetA hundred seats and plenty of inertia.Challenge: lots of inertia
Carrier fighterFast and demanding. Arrestor hook.Challenge: the toughest

If it's your first time, start with the AN-44 “Junco”: slow and forgiving, built for learning.

Limitations

What KeepLanding doesn't do, so you can decide before you start.

  • It isn't in the stores yet. KeepLanding is coming soon to Android, iOS and Steam, and the store links will appear on keeplanding.com as soon as the store pages are ready.
  • There is no flight guide for the Challenge yet. We're preparing one that covers every Challenge runway, its route and how hard each phase is, and we haven't decided how to publish it.

Frequently Asked Questions

Where can I play KeepLanding?

Not yet. KeepLanding is coming soon to Android, iOS and Steam, and the links will appear on keeplanding.com as soon as the store pages are ready.

What are the ways to play?

Three. Free mode has no mission and no goal: runway after runway, you aim, touch down and take off. Challenge mode is a 56-runway run from the sea to the frozen summit and back, all the way to Es Vedrà. Relax mode has no collapse and no clock, and the game never ends.

How long is the Challenge?

56 runways. You climb from the sea to a ceiling of 14,500 ft through four worlds, then come back through the same worlds with the difficulty rising the whole way. If you crash, you start over; if you make it, you have touched down on Es Vedrà.

Which aircraft are there?

Seven, from a biplane that forgives almost anything to a carrier fighter that forgives nothing: a radial-engine biplane, a STOL turboprop, an amphibious seaplane, a STOL courier, a twin-engine airliner, a long regional jet and a carrier fighter. If it's your first time, the game suggests the AN-44 “Junco”, which is slow and forgiving.

What happens in Relax mode?

Runways don't collapse, there's no clock and the game never ends. You pick the starting altitude, choose an aircraft and fly; if you land badly, you try again, and nobody is keeping score against you.

Is Es Vedrà a real place?

Yes. The end of the Challenge is built from the real terrain of the rock off Ibiza: an uphill runway on the ridge, cliff winds and one order, this time you have to stop. The terrain is MDT05 from the IGN (PNOA-LiDAR), CC BY 4.0.

Runway clear for you, soon.

KeepLanding is coming soon to Android, iOS and Steam. The links will appear on its site as soon as the store pages are ready.

Es Vedrà terrain: MDT05 from the IGN (PNOA-LiDAR), CC BY 4.0. Images: screenshots from the game itself.