Free mode: “I just want to land and take off”
Runway after runway, no mission, no goal. Aim, touch down, leave. And repeat until it's perfect.
Landing game
A game about landing and taking off. Repeat it endlessly, take on a 56-runway challenge all the way to Es Vedrà, or fly in relax mode with no collapse and no clock. Coming soon to Android, iOS and Steam.
You don't have to pick a player type when you start. Pick whichever mode you feel like today, with the same aircraft in each.
Runway after runway, no mission, no goal. Aim, touch down, leave. And repeat until it's perfect.
From the sea to the frozen summit and back, all the way to a runway carved into Es Vedrà. Every runway harder than the last.
Runways don't collapse, there's no clock and the game never ends. Just you, the aircraft and the scenery.
There are no missions to read and no menus between your aircraft and the runway. You aim, touch down, take off, and the next runway is already there. Before each runway, a four-line briefing: how long it is, how steep, whether it moves, how much crosswind.
The Challenge is one long run of 56 runways: you climb from the sea to the frozen summit, then come back through the same worlds with the difficulty rising the whole way. If you crash, you start over. If you make it, you've touched down on Es Vedrà.
| World | Altitude | What it teaches |
|---|---|---|
| Leaden Sea | 0 – 2,600 ft | Landing on something that moves |
| Terra Firma | 2,600 – 6,000 ft | Staying aligned in a crosswind |
| Mountain Landing | 6,000 – 12,000 ft | Short, uphill touchdowns |
| Ice Platform | 12,000 – 14,500 ft | Nailing the glideslope, no excuses |
| The way back | 14,500 → 0 ft | Same again, but worse |
| Es Vedrà | 124 m · the final runway | Actually stopping |
The end of the Challenge is built from the real terrain of the rock off Ibiza: an uphill runway on the ridge, cliff winds and an order unlike any before it. This time, you have to stop.
Hand-made levels, each built around one idea: a dead-end valley, a fjord, an aircraft swap in open sea. Short, replayable, with your best mark saved.
From a biplane that forgives almost anything to a carrier fighter that forgives nothing. Each changes how fast you arrive, how slowly you can touch down and how much room you have for mistakes.
| Aircraft | What it's like | Suggested for |
|---|---|---|
| Biplane · radial engine (the C-6 “Alondra”) | Classic radial-engine biplane. | Relax or first flights |
| STOL turboprop (the AN-44 “Junco”) | Slow and forgiving. Made for learning. | To start landing |
| Amphibious seaplane (the H-16 “Náyade”) | Touches down on runway or water. | Relax: water or runway |
| STOL courier | Light. Precision between platforms. | Free: precision and lightness |
| Twin-engine airliner | Regional jet with stable approaches. | Free: stable approaches |
| Long regional jet | A hundred seats and plenty of inertia. | Challenge: lots of inertia |
| Carrier fighter | Fast and demanding. Arrestor hook. | Challenge: the toughest |
If it's your first time, start with the AN-44 “Junco”: slow and forgiving, built for learning.
What KeepLanding doesn't do, so you can decide before you start.
Not yet. KeepLanding is coming soon to Android, iOS and Steam, and the links will appear on keeplanding.com as soon as the store pages are ready.
Three. Free mode has no mission and no goal: runway after runway, you aim, touch down and take off. Challenge mode is a 56-runway run from the sea to the frozen summit and back, all the way to Es Vedrà. Relax mode has no collapse and no clock, and the game never ends.
56 runways. You climb from the sea to a ceiling of 14,500 ft through four worlds, then come back through the same worlds with the difficulty rising the whole way. If you crash, you start over; if you make it, you have touched down on Es Vedrà.
Seven, from a biplane that forgives almost anything to a carrier fighter that forgives nothing: a radial-engine biplane, a STOL turboprop, an amphibious seaplane, a STOL courier, a twin-engine airliner, a long regional jet and a carrier fighter. If it's your first time, the game suggests the AN-44 “Junco”, which is slow and forgiving.
Runways don't collapse, there's no clock and the game never ends. You pick the starting altitude, choose an aircraft and fly; if you land badly, you try again, and nobody is keeping score against you.
Yes. The end of the Challenge is built from the real terrain of the rock off Ibiza: an uphill runway on the ridge, cliff winds and one order, this time you have to stop. The terrain is MDT05 from the IGN (PNOA-LiDAR), CC BY 4.0.
KeepLanding is coming soon to Android, iOS and Steam. The links will appear on its site as soon as the store pages are ready.
Es Vedrà terrain: MDT05 from the IGN (PNOA-LiDAR), CC BY 4.0. Images: screenshots from the game itself.